- 2021-08-28
10. Unreal Engine + MMO: Character creation screen simplified
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
- 2021-06-20
9. How to easily connect UE to MMO server with Java – P2
This is PART 2, if you haven’t checked, the previous chapter, we explored creating the C++ classes which will be used to integrate to our web server. In this post,…
- 2021-06-20
8. How to easily connect UE to MMO server with Java
In the previous chapter we’ve programmed a character controller in our Java Micronaut application which you can find here. This part is split into two parts, second being available here.…
- 2021-05-08
7. Easily configure your Micronaut with MongoDB – character controller example
In the last few chapters we’ve setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: The code that we’re going through will…
- 2021-05-04
6. How to easily secure and encode user credential Java
The code for this project can now be found here. Note that this repository is branched from the Micronaut template that was created in previous chapters. The original template can…
- 2021-04-26
5. Implement simple and reliable JWT authentication with Java Micronaut
In this chapter, we implement Java JWT Authentication in our Micronaut project + check against user table. You can find the summary of this post in this youtube video In…
- 2021-04-18
4. Java and Micronaut – The easy way to get started
Make a game server with Java Micronaut, Jooq + Posgtgres + Flyway In the previous post, we had our java app store characters movements and send them to UE client.…
- 2021-03-31
3. UE5 and Java server: Easy steps to Synchronize motion
Note that a lot of ‘movement’ has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you’re…
- 2021-03-30
2. Java + MMO: Simple steps to handle player movement
Note that a lot of ‘movement’ has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you’re looking for simple HTTP guide on achieving this, continue…
- 2021-03-29
1. How to start a basic game server with Java
I have spent about a week reading about how can I make a game server for a MMO type game. The majority of content that I find ends with “don’t…